2016/04/05

Phoenix FD vs FumeFX Comparison

by Hammer Chen

click here for update version of this table.


price
*USD 845
*USD 960
Simulation capability
fire, smoke and explosion
Fire, smoke, explosion, water, high viscosity fluid, Infinite ocean with splash and foam, beer foam, boat wake, bubbles
UI
Floating UI
Rollout
cache file path
Absolute path
Relative path to scene, $(implicit)
Adaptive Grid
only offers "smaller than initial grid"
Fully controlled, fit in cam view
Alpha channel for smoke and fire
One for fire, one for smoke
shared
Particle shader

PHXFoam, able to render (large amount of) particle
Object Interaction (default)
Inclusive list
Exclusive list
Ocean Texture Map

PhoenixFDOcean Tex
Color gradient / curve  editor
user friendly
difficult
Particle source control
user friendly, radius with curve editor
through particle size
Gravity helper
YES, straightforward and effective

2D Simulation

YES
Viewport preview

high performance
Interactive simulation (Simulation not locking the gui)
YES (start form FumeFX 4.0)
YES
Wavelet
Wavelet
Wavelet , Resimulation
retime
YES, Post Processing
YES
Workflow for resim / select cache
straightforward, Sim Mode swicher
Automatic, might be confusing for beginner
Inertial forces
YES, Use Grid Motion
YES, can link sim grid to moving object, i.e.: moving torch
Dynamic solvers
Solvers: CG and QCG Advection: Default, Advanced (fields), Advanced(fields and vels)
Conservation: Symmetric, Smooth and Buffered
Advection methods: Classic, Slow moving, Forward transfer and Multi-pass
Fluid Mapping
YES

heathaze

YES
displace voxels post-sim
NO
YES
Fire create smokes
YES

Smoke buoyancy
Sensitive to dynamic

Cache optimization
Drop unused channels by post processing
Storage quality control (similar to jpeg compression)
Import Field3D, openVOD
support
support
Export PRT
support
support
Self-illuminate acceleration
Illumination map
Grid-based
Render elements
FumeFXfire, FumeFXsmoke, velocity, zdepth
YES for Maya version
Integration with Particle Flow
FumeFX Birth, Follow, Test
PhoenixFD Birth, Force, Test
Integration with thinkingParticles
FumeFX Birth, Follow, Probe

GPU Preview
Floating windows, user friendly
Thorugh 3dsmax extended viewport
Solid mode

YES
Network simulation
through backburner

Spline Follow
YES
YES, follow path
Render Warps
YES

Effectors
YES

Learning curve

Lots of parameters, take time to learn
best GI renderer compatability
mentalRay
V-Ray
Customer support

Offical forum and Facebook group
*Please check official website for their local store / sales details.


[Related topic]
Phoenix FD vs RealFlow Comparison

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[References]
Phoenix vs FumeFX
Phoenix compared FumeFx

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